lowbrowculture

collects stories and ideas from John Kelly

Mass Effect 2: Addendum

There’ll be some discussion of the ending of Mass Effect 2, so if you haven’t played that game all the way through and you like your life spoiler-free, stop reading now

After about 30 hours of playing, I finally, finally finished Mass Effect 2. And having finished it now, I’m still happy that pretty much everything I said about the game still stands. There were a couple of side-missions that were time-based: you have X number of minutes to escape from X or to stop X from happening, but these were still small, local instances, usually coming at the ends of missions. There was no sense of urgency to any the larger narrative. Take all the time you need; that person dying of space-flu or space-gonorrhoea or whatever in isn’t going anywhere. He’s in another mission. Sure, the galaxy needs saving, but - holy shit! - that Krogan hasn’t tasted sushi before. Better take care of that first!

Which is why the ending feels like such a cheap shot.

After being stung by some of my choices at the end of the first Mass Effect - where the game pulled a switcheroo and the person I actually wanted to save ended up being the person that died - I made sure that, for Mass Effect 2, I read up about the ending and what choices I should make if I wanted my characters to survive. Some might call this cheating. To this, I say: FUCK YOU. Including the first game, I’ll have spent around 60 hours playing as this character and I’m not going to leave this shit to chance again.

Anyway, the Gamefaqs entry for Mass Effect 2 includes this little warning:

> > CONSEQUENCE OF DELAY > > > > When you return to the Normandy, you will have the ability to go through the Omega 4 relay in pursuit of the Collector ship. If you go on any other missions first, half the Normandy's crew will be killed, including Yeoman Chambers. > >

Now, I wasn’t affected by this because, like I said, there were almost no side-missions left by the time I came to travelling through the Omega 4 relay. But still, I feel like this is unnecessarily punitive, especially since that the developers have established one rule throughout the game: that you can delay and it doesn’t matter. Why the abrupt change? Why punish players like this? Why Yeoman Chambers?!

For the record (and as I mentioned on Twitter), immediately after saving the galaxy, I jumped straight in and did the dirt on Miranda. Commander Shepard: space mutt