Vice is getting rid of the comments from its articles
Unfortunately, website comments sections are rarely at their best. Without moderators or fancy algorithms, they are prone to anarchy. Too often they devolve into racist, misogynistic maelstroms where the loudest, most offensive, and stupidest opinions get pushed to the top and the more reasoned responses drowned out in the noise.
I predict that lots more websites will be doing the same in 2017.
There were a lot of celebrity deaths in 2016, but none hit me quite as hard as Prince. My sister was a huge Prince fan, which meant I was basically a fan from birth. If there's one comfort to be taken from his death it's that -- more than any of the other celebrities that died -- Prince was incredibly private. Secretive, almost. Which means all we're left with is everyone else's stories of Prince. And this is a much more beautiful way to remember him, as a series of impossible-seeming, almost contradictory legends. Like this one from Van Jones, the political activist.
Van Jones: He was very interested in the world. He wanted me to explain how the White House worked. He asked very detailed kind of foreign-policy questions. And then he'd ask, "Why doesn't Obama just outlaw birthdays?" [laughs] I'm, like, "What?" He said, "I was hoping that Obama, as soon as he was elected, would get up and announce there'd be no more Christmas presents and no more birthdays—we've got too much to do." I said, "Yeah, I don't know if that would go over too well."
In 1979, Tom Waits made a music video for "The One That Got Away". 5,000 rotoscoped frames of animation. Here's one of the live-action videos they used to make the animation, proving that in the 70s, Tom Waits was as close to a horny cat from a Looney Tunes cartoon as any human would be.
$20 for 151 of some of the best indie games on itch.io, with all the proceeds going to the ACLU and Planned Parenthood. Personal favourites: Proteus, Gone Home, Curtain (by Irish developer Dreamfeel), The Temple of No. Oh look, it’s just a great bunch of games for a really great cause. Just buy it.
I've been thinking a little more on the problem of [giving a platform to trolls].
On the same day that Donald "I don't settle" Trump settled his Trump university lawsuit, he also tweeted his disapproval at the way Mike Pence was addressed by the cast of Hamilton. One of these was an enormous story with long-ranging implications, the other was someone being pissy about hurt feelings. Which of these was the main news story on lots of newspapers (including hte New York Times)? The tweet, obviously.
During the summer, Twitter took the extraordinary step of issuing a lifetime ban on “@nero" -- Milo Yiannopolis -- for directing hate speech. This almost instantly decimated the "gamer gate" movement on Twitter1. It was like someone opened the windows and let in some air. Twitter briefly became a slightly nicer place.
Now, imagine twitter banned Donald Trump. I don’t know why, but you could easily argue “hate speech” too. Imagine the effect that would have on the news cycle. Non-issues would be avoided. “Rich white man has hurt feelings” wouldn’t generate pages and pages of think-pieces. [We could focus on issues instead of imaginary ‘scandals’]. Imagine how much less toxic the world would be.
Sure, Twitter's investors would have a goddamn heart attack and never let it happen, but still, it's nice to imagine, isn't it?
It's not entirely dead, but without anyone actually driving or directing the clown car, its effect has been dramatically reduced.
I'll make a bet with you: you give me a game that presents the player with a quote-unquote "moral choice" -- who you fuck/marry/kill -- and I'll bet you cash money that there's a trophy or an achievement for at least one of your choices.
Games like Mass Effect (the classic whipping boy for “choice” in games) have a black and white sense of morality. You’re either a saint to everyone you meet or you’re a complete asshole. These games have achievements for playing exclusively in one way or the other, which just encourages the player to min-max their moral compass and not necessarily make the decisions they actually want to.
This is what I loved about the recent Rise of the Tomb Raider. The bad guy is a total dick to your character throughout the game, so when you finally beat him (spoiler alert: you beat the baddie at the end of the game), you're given the choice to either walk away and leave him to die or walk up to him and straight-up merc that prick.
By the time I reached this part of the game and I had to decide what to do, I followed my typical first instinct in these situations. I paused the game, then went online to find out if there was a hidden trophy for either decision, because if so, that’s the choice I’d make. Games had conditioned me to expect my choice to be rewarded, one way or the other. "Ding! You took the moral high ground, here's a trophy!"
With the final bad guy in Rise of the Tomb Raider, there's no trophy. No extrinsic reward telling you that you did a good job. So, unusually for a game in 2016, you're free to do whatever feels right for you.
And this is how we end up with people like Katy Hopkins on the Late Late Show. Someone that no-one wanted to see, no-one wanted to listen to, someone whose appearance drew an enormous 1,300 complaints. She ends up on their prime time chat show because it got people talking.
Reasonable opinions don’t go viral. People don’t tweet en masse when a guest on a TV show says something sensible.
Sensible people — people who care about things like acceptance and inclusion — were complaining about Katy Hopkins being on the show. They talked about how they weren’t going to watch the show, and everyone inside the same echo chamber of opinions repeated the same thing, over and over again.
Meanwhile, the people who were insulated from the uproar, the people who don’t know who Katy is (or worse, the people that agree with her) just watched the show anyway. Along with, I'll bet, a lot of the people who said they wouldn't. And then come the complaints to RTÉ and the cycle continues.
Well, if the group in Facebook working to fight back against these fake news stories, it’s totally bullshit. Quoting one anonymous Facebooker “to highlight fake news articles in the news feed, to promote them so they get millions of shares by people who think they are real, that’s not something we should allow to happen. Facebook is getting played by people using us to spread their bullshit.”
In chasing controversy — for views, clicks or whatever — media outlets like RTÉ, Facebook and Twitter are directly responsible for a lowering of the standard of general discourse. They’re normalising hatred and intolerance. They give a platform to trolls because it’s profitable for them, and they ignore the wider social impact. And I don’t think that’s good enough any more.
I don’t really a solution for any of this. I’ve just been feeling really demoralized for the last week and wanted to get this off my chest. So, in lieu of a conclusion, here’s a photo of Christoph Waltz eating a hamburger to cheer us all up.
Update 20161130: Gizmodo recently ran an article about Reddit tearing itself apart. tl;dr the /r/The_Donald subreddit is driving lots of pro-Trump engagement (in all its hate-spreading glory) while driving other traffic away and alienating moderators.
In 2001, BMW hired a bunch of amazing directors like John Frankenheimer and Tony Scott to create some short films for them. Branded content. The two common threads in each film were the make of car (obviously) and Clive Owen as "The Driver"
Fifteen years later, we've got a new one. This time it's been directed by District 9's Neill Blomkamp and starring Dakota Fanning and Jon Bernthal.
In case you missed it, here's Tony Scott's one from the original series, starring Gary Oldman as the Devil. It's mid-career Tony Scott in all his most bonkers.
I have a bit of an obsession with Casey Neistat. Or rather, I'm obssessed with Casey Neistat's process. He's messy but organised, chaotic but meticulous. Watching this video made in 2010 about the 10 rules for Tom Sachs' studio (Casey Neistat was one of Tom Sachs' studio assistant), you can really see where he got a lot of his ideas.
A strange sigil has been cropping up in (mostly indie) games and, thanks to some amazing detective work on the part of some redditors, it appears to be pointing to some kind of ARG. Is this Frog Fractions 2? Is lowbrowculture.com Frog Fractions 2? If you want to get deeper down the rabbit hole of this, I can recommend the /r/gamedetectives subreddit which consumed a lot of my productivity last week, especially their work on Overwatch's apparent "Sombra ARG", where it's perfectly reasonable to take a random line of source code from a web page, run it through a Vigenére cipher (using the passphrase gained from a previous bit of detective work) and then diff'ing the resulting "datamoshed" image with an original image to get even more clues. I love this stuff. (Incidentally, this is the second week in a row an article from Patrick Klepek has been making me happy. He's doing amazing work at Vice.)
Spokeswoman at high temple of particle physics suggests ‘scientific users’ of the Geneva facility ‘let their humour go too far’ with staging of occult rite
Holy shit. Something about the phrase "pranking scientists suspected" doesn't fill me with confidence.
Disney's Practical Guide to Path Tracing
Walt Disney Animation studios have put up a primer on a super-technical high-tech subject presented as if it was a 1950s documentary. It's really informative and really charming. See also Disney's Practical Guide to Snow Simulation.
Speaking of Pixar, Quora has some real gems hidden away deep in its belly. Like this fascinating 2011 answer from Craig Good, Pixar boffin, about the render times for the original cinema release of Toy Story vs the 2010 remaster.
Popbitch goes deep into the Yeah Yeah Yeah's Maps, digging into the music theory behind what makes it so unique and why it turns up under so many pop songs. Why did the Black Eyed Peas sample the intro? Let's take a look at the drum tab to find out, shall we?
I've got a real soft spot for 'clicker' games. Things like Cookie Clicker and Candy Box just hoover up my productivity (honestly, I went to look up the URLs for these and I just lost 20 minutes to Cookie Clicker again). Spaceplan does nothing new with the formula, but it's very slickly done and, unlike most other games of the genre, this one actually has a well-written story.
No Man's Sky (game)
No Man's Sky is a peaceful, colourful slice of sci-fi. When people ask me what it's like, I say it's very Minecrafty. You travel to galaxies to collect resources that allow you to travel to more galaxies and collect more resources. And you do this again and again until you've explored the universe. The act of doing this is so serene and calming, it's a lovely refresher from the usual hyperkinetic games that come out this time of year. Also, there's a lovely story doing the rounds of people naming the planets they find after dead relatives as a way to remember them. Pull-quote: "It's one of 18 quintillion planets now and no one else may ever find it but I know it's there and it has her name on it. That's good enough for me."
Web series where people take drugs assemble Ikea furniture. In the first episode, Giancarlo and Nicole take acid and build a chest of drawers and it's actually super sweet.
Geoff Manaugh (BLDGBLOG) is one of my favourite writers. In his book A Burglar's Guide to the City, he talks about how burglars have used architecture to plan their robberies. If, like me, your favourite parts of heist films like Ocean's Eleven are the bits where they construct elaborate recreations of the places they're about to rob, then this book is right up your street.
A series of portraits of the people on the other end of phone sex lines. Their stories are fascinating
“My first night was on a Saturday at midnight. It was a gentleman who I believe called himself Bob. He told me about his first experience with a glory hole. He explained that he had no one he felt comfortable telling this to, and I felt a strange intimacy between us, though it was rooted in a fantasy. I think it’s easier to release repressed desires to a non-judgmental, fictional person, because there are no consequences in the outside world.”
No more teaser trailers or trailer teases, this is the real thing. And here's my HOT TAKE, basically my thoughts as they happened watching the trailer:
Forrest Whitaker doing a weird breathy accent is super distracting. Is that supposed to be a British accent?
Oh God, what if they try to make Ben Mendelsohn do a British accent?
This looks every inch a Gareth Edwards film.
It looks like they're trying to set up K-2SO as the comic relief. If those are the best laughs they could pick out for the trailer, oh dear.
Felicity Jones seems like she's stuck in the Tomb Raider school of action acting.
Overall, I'm cautiously optimistic about this one. It looks great, really nailing the 70s aesthetic with a cinéma vérité feel. But Edwards' last film, Godzilla, was let down by its characters and nothing in this trailer suggests things have improved.
In an effort to push out the jive and bring in the love, I'm going to more of an effort to talk about the things that are bringing me joy.
It never quite shakes off its influences (basically all of Spielberg's early 80s films - Jaws, E.T., Close Encounters and Poltergeist), but as a piece of summer fluff, Stranger Things was surprisingly entertaining. It's less cliffhanger-y than the other Netflix original shows, but it's managed to achieve a pretty compelling vibe that draws you back for more. I'm interested to see what they do for season 2 now that they've basically tapped the 80s Spielberg well dry.
Sleeping Giants is a big dopey sci-fi thriller about the discovery of huge pieces of a statue from an ancient civilisation. And the whole thing is told in an epistolary manner, where each chapter is the transcript of an interview. So the information is drip-fed to the reader, increasing the tension. It's not going to win any literary awards, but it's so fast-paced and cinematic, it's a great summer read.
A lot of great news came out of Comic Con. We got a rad Doctor Strange trailer, a pretty decent Wonder Woman trailer. But my absolute favourite news so far has been the announcement that Brie Larson will be playing Carol Danvers in the Captain Marvel film. This is some perfect casting.
Films You'd Love Your Kids to See
The Lighthouse Cinema here in Dublin are running a "Films you'd love your kids to see" season. Now, I question the logic of programming for kids and scheduling shows way too late for kids to actually attend. Still, I'm not going to turn up an opportunity to see The Goonies in the cinema.
If, four months ago, you had asked me about my expectations for AMC's adaptation of Preacher, I would have probably given you the vocal equivalent of the poop emoji. But the finale this week capped what turned out to be an unexpectedly great season of an unexpectedly great show. It's not a straight one-for-one adaptation of the comic, but they absolutely nailed the tone of the books. Definitely worth checking out.
Last week, I began the process of moving this site from Jekyll to Hugo. Jekyll is great. Really great, actually. It was my first real experiment with static sites and it was really fun and taught me a lot. But I've been starting to feel its limits. I pumped in everything from the past iterations of my blog, through Wordpress and Tumblr, leaving me with over 1,400 posts. So building the site with Jekyll each time I wanted to update it was slowwwww. Jekyll's other big draw -- its GitHub integration is amazing -- is great if you're hosting your site there. But I'm not. I'm self-hosting. So I started looking at Hugo.
I also had a look at Middleman, which has some impressive names using it, but was just a deeply unpleasant experience as an end-user1.
So for funtimes, I wanted to see how long it would take a fresh, vanilla install of the three most popular static site generators -- Jekyll, Middleman and Hugo -- to render the 1,400+ individual markdown files that make up this blog.
Jekyll 35.35 real 31.04 user 2.50 sys
middleman 22.47 real 30.61 user 3.97 sys
hugo 8.12 real 8.96 user 1.45 sys
It's hard to argue with this kind of performance improvement, but what sealed the deal was the fact they include a built-in hugo import jekyll command that can get you started migrating your site across. I had my entire site migrated across in less than an hour.
Middleman feels as if it's been written for robots and not humans. To build your site in Jekyll, you type jekyll build, which is easy to remember. To build it in Hugo, you just type hugo, which is almost impossible to forget. To build your site in MM, you type bundle exec middleman build, which yes, is easy enough to remember after you've done it a couple of times but my God, it's so clunky and basically tells you everything you need to know about what it's like to use Middleman.
But the Sketch model seems like a pretty great compromise. Buy a license and you'll receive a year's worth of free upgrades. After that, no more upgrades (besides bug-fix upgrades) but your software will continue to work. This seems like a really clever and consumer-friendly way of addressing this problem.