Real-World Half Life 2 ยป

Some boffins have started playing with a bunch of consumer-level tools (well… 3DS Max is sort of consumer-level) to create photo-realistic images of Half Life 2 characters in real-world situations.

The result is something extremely creepy and amusing at the same time, and strangely reminscent of Charlie White’s Photography. There’s a tutorial for anyone who wishes to give this a go for themselves.

First steps in Blender

I’ve been playing with Blender on and off for a couple of years now, and have only recently become confident enough to use it for showing things to other people. I’ve found it’s an amazingly useful tool to have around, if only for the amount of design work I get asked to do. Recently, I used it to create a pretty swish rocket ship logo, which was eventually scrapped because it was too similar to something a competitor used. (As a side-note, I often wonder if our competitor’s rocket was also created as a result of an over-indulgence in Tintin. I guess we’ll never know).

Here’s the first things I’ve posted over on Blender’s community website elysiun. It’s part of a series I’ve been working on, rendering NES characters in 3D pixels.

mushroom