[Kotaku – There is real death in this video game](http://kotaku.com/5739362/there-is-real-death-in-this-video-game)
> Beloved niche PC publishers Paradox Interactive today revealed Salem, a free-to-play MMO that wants to make sure that players take their decision-making seriously. To this end, things you do in the game are promised to have a lasting effect, while more importantly, if you die, you are dead.
> Your character is gone, and all your equipment is set loose for other players to grab. There is no respawning, no retention of your name or your stats or your skills. You are simply dead, and if you want to play again, you need to start all over at the beginning with a new name and a new character.
> … It’s a brave decision, and one that has a far more drastic impact than in a singleplayer game, where you’re the only person who cares. In an MMO, when you die, you can be *mourned*.
I love this idea, and I applaud the publishers for having the balls to put out a videogame that actually deals with death in a serious way, beyond the usual “LOL I TOTALLY JUST SHOT THAT FUCKER IN THE FACE.” My only concern is with how they are planning on implementing this. When you die, will you immediately be able to start a new character? Will they ban your account for a period of time? Death only has meaning because of its permanence. It’s the ultimate full-stop. There’s no coming back. And in an MMO, the character doesn’t matter, the *player* matters. So the idea that a player can just roll a new character and maybe even be present for the ‘funeral’ of his previous character bothers me slightly, like it’s missing the point slightly. Why would anyone mourn a character when they know the player is still around – the same person in a different avatar?
Still, it’s a step in the right direction.