For Portal 2 the script was written mainly in Word. The Left 4 Deads have so many lines that need to fire under certain conditions; we track it all in database software - Visual FoxPro 6. This results in my often being lazy and writing directly into the tables and then writing a script to output a Word document to take to the recording studio. I think it is safe to say, L4D2 is the only game written in Visual Foxpro. I don’t really recommend it.
If you're 35 years old and you're thinking about retaking the SAT as a kind of blog stunt, I would highly recommend you avoid it. In fact, I would recommend that no one take the SAT ever. It's a sternly worded dinosaur of a test, graded in an arbitrary manner with outdated equipment, and it blows. The only reason people take it is because they have to. It exists only so that preppy dipshits can brag about their scores well into adulthood if they did well. I hate it. I hope the Princeton Review gets fucked by a cattle prod.
You owe the companies nothing. Less than nothing, you especially don’t owe them any courtesy. They owe you. They have re-arranged the world to put themselves in front of you. They never asked for your permission, don’t even start asking for theirs.
They quit before it became too embarrassing, and almost immediately their short run of hit singles, plus the TV theme, became oldies radio regulars. Dig deeper, though, because the Monkees' catalogue is full of gems. Their influence is gentle but pervasive; it's hard to think of any other group who could have released a song that would be covered by both the Sex Pistols and PJ & Duncan. "Whenever I think of the Monkees," said the Go-Betweens' Robert Forster in 1986, "it's a sunny morning, the brightest colours, and David Jones's eyes. Their music is perfect, as perfect as pop could ever be. Last Train to Clarksville has been written, and we are left with our own imperfection.
For anyone who dismisses the Monkees as an entirely manufactured pop group, I point them at Head and its impressive subversion of their image. At least Peter Stanley gets it.
Visitors using personal computers spent an average of about three minutes a month on Google between last September and January, versus six to seven hours on Facebook each month over the same period, according to comScore, which didn't have data on mobile usage.
The problem with Gamification is that it tries to solve a problem that doesn't exist. We already have a universal points system, across all aspects of life, that represents status and is redeemable for real world prizes. It's called "money."
Graffiti happens at the intersection of ambition and incompetence: people want to make their mark on the world, but have no other way to do it than literally making a mark on the world.