Pongmechanik →

As part of the exhibition going on in the Digital Hub, there are a bunch of games set up in the old Medialab building - for example, Eyetoy hooked up to a large projector screen, World of Warcraft and Halo 2. But the star of the show, for me, was a mechanical version of Pong, which seems to be doing the rounds among the game festivals in Europe.

Pongmechanik

Star Wars →

While I was in UGC, getting tickets for Hitchhiker's Guide to the Galaxy, I figured - what the hell...

Land of the Dead →

Being a huge fan of Dawn of the Dead and Day of the Dead (not so keen on the original Night of the Living Dead, but I love the remake. Go figure), I have to thank 28 Days Later and the Dawn of the Dead remake for bringing zombie films back into vogue. It's questionable that without those films to lay the groundwork, George Romero's long-awaited Land of the Dead would have been made.

The official site of Land of the Dead went live last night, including the first trailer for the movie. First impressions suggest that it's heavily influenced by the remake of Dawn of the Dead. Very kinetic, and very nu-metal. It still looks fantastic though.

Roll on June 24th.

First steps in Blender →

I've been playing with Blender on and off for a couple of years now, and have only recently become confident enough to use it for showing things to other people. I've found it's an amazingly useful tool to have around, if only for the amount of design work I get asked to do. Recently, I used it to create a pretty swish rocket ship logo, which was eventually scrapped because it was too similar to something a competitor used. (As a side-note, I often wonder if our competitor's rocket was also created as a result of an over-indulgence in Tintin. I guess we'll never know).

Here's the first things I've posted over on Blender's community website elysiun. It's part of a series I've been working on, rendering NES characters in 3D pixels (click for the hi-res version)