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A couple of days ago, I wrote about how Red Dead Redemption could be seen as a useful metric to demonstrate how far videogaming has come. Now I want to discuss the other side of that argument, how Red Dead Redemption represents how far videogames still have to go as a medium.
Let’s tackle the issues in reverse order
As Emmett points out, despite being labelled an ‘open world’ game, Red Dead Redemption does not offer the player a particularly satisfying level of immersion and…