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Almost three years on, Clint Hocking’s Ludonarrative Dissonance in BioShock is still dangerous.

If you’ve got five minutes, you should go read his essay now, but if you had a quick look and you’re still all “tl;dr”, here’s the short-short version of Hocking’s argument: while the story in BioShock is all about freedom, choice and power, the story of player’s actions (what Hocking calls the ‘ludonarrative’ of the game) is restricted to one pre-defined path. So, despite all the talk of free…