Listen up. I know the shit you’ve been saying behind my back. You think I’m stupid. You think I’m immature. You think I’m a malformed, pathetic excuse for a font. Well think again, nerdhole,…
Monthly Archives: December 2010
I’d probably join Harry Crane as “Chaotic Neutral”. I have no idea where my wife would be. Also, could there be a whole new alignment, just for Pete? “Really Evil, like a Cold, Dead-Eyed Sociopath-in-Waiting” has a certain ring to it.
I’m Comic Sans, Asshole
Listen up. I know the shit you’ve been saying behind my back. You think I’m stupid. You think I’m immature. You think I’m a malformed, pathetic excuse for a font. Well think again, nerdhole, because I’m Comic Sans, and I’m the best thing to happen to typography since Johannes fucking Gutenberg.
Super Meat Boy
People have been calling *Super Meat Boy* [‘one of the hardest games ever made’](http://www.metacritic.com/game/xbox-360/super-meat-boy/critic-reviews). [Over at Gamestyle](http://gamestyle.com/)
With all due respect to Bradley, and to everyone else who has been focusing on the difficulty of *Super Meat Boy*, you’re wrong.
There’s no sadism involved. This isn’t a game designed to punish you. It’s not a game like *Trials HD*, where the pieces have been placed in an clever, but nearly-random order and you have to forcibly wrench a victory from the game, like taking a gun from Charlton Heston’s cold, dead hands. *Super Meat Boy* has been designed by geniuses. I haven’t finished it yet (I’m still stuck in the post-Halloween glut of gaming), but every single level I have played so far has been designed within an inch of its life so that there is one completely perfect run-through that can be achieved in the minimum amount of time, usually just a few seconds. It’s when you dawdle that the game gets difficult. In other words, if you aren’t playing this game with the ‘run’ button permanently held down, then you’re not playing it properly.
Finding this perfect path through the level is tricky, and for the most part, it’s a matter of trial-and-error. But at least the game is smart enough to have almost no loading times so that when you die, you instantly restart the level. Frustration never gets a foothold. And when you finally *do* succeed and finish the level, you’re treated to a replay, showing all of your attempts to beat the level simultaneously, a glorious jamboree of death and failure and eventual triumph.
One thing though, no-one is wrong about how good this game is. Easily the best platform game I’ve played in years. I can’t recommend it enough.
Shared Items – December 6, 2010
- The Pocket Square Digital Camera
– A digital, non-post-processing equivalent of a Lomo. Pricey, but nice.
Still as funny as ever
Dan Gillmor’s questions about the Wikileaks release
The most balanced take on the whole thing I’ve read – great questions for all the players in this game.
Christmastime in Dublin Town
It’s like Fairytale of New York for a new generation. What makes it even better is the collaborative effort that went into the making of it. Here’s the thread on Thumped that started it all.
Update: After having the song stuck in my head since I posted this a few hours ago, I’ve decided it’s not the new Fairytale of New York. It’s the new Feliz Navidad.
I try to avoid linking to The Big Picture because pretty much everything they post is link-worthy. But seriously, this photo is just breathtaking.