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	<title>lowbrowculture &#187; games</title>
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	<link>http://lowbrowculture.com</link>
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		<item>
		<title>Edge&#8217;s 100 Greatest Videogames</title>
		<link>http://lowbrowculture.com/2007/07/11/edges-100-greatest-videogames/</link>
		<comments>http://lowbrowculture.com/2007/07/11/edges-100-greatest-videogames/#comments</comments>
		<pubDate>Wed, 11 Jul 2007 12:31:07 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/07/11/edges-100-greatest-videogames/</guid>
		<description><![CDATA[Edge Magazine (still the best videogame magazine out there) recently published its top 100 videogames of all time. It&#8217;s pretty interesting reading and, being Edge, there are a few questionable decisions. But this is what I love about Edge &#8211; they occasionally do some wild stuff, but always back it up with good, solid explanations. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.edge-online.co.uk">Edge Magazine</a> (still the best videogame magazine out there) recently published its top 100 videogames of all time.  It&#8217;s pretty interesting reading and, being Edge, there are a few questionable decisions.  But this is what I love about Edge &#8211; they occasionally do some wild stuff, but always back it up with good, solid explanations.</p>

<p>Here&#8217;s the list along with my statistics.</p>

<p><span id="more-3208"></span></p>

<h3>Legend</h3>

<p><strong>Bold &#8211; Played, finished</strong>
<em>Italic &#8211; Played, didn&#8217;t finish</em>
Normal &#8211; Didn&#8217;t play.</p>

<h3>The List</h3>

<ol>
<li><strong>Legend of Zelda: Ocarina of Time</strong>
<li><strong>Resident Evil 4</strong>
<li><strong>Super Mario 64</strong>
<li><strong>Half Life 2</strong>
<li><strong>Super Mario World</strong>
<li><strong>Zelda: A Link to the Past</strong>
<li><strong>Halo: Combat Evolved</strong>
<li>Final Fantasy XII
<li><em>Tetris</em>
<li><em>Super Metroid</em>
<li>Yoshi&#8217;s Island
<li><strong>Grand Theft Auto: Vice City</strong>
<li><strong>Ico</strong>
<li><strong>Super Mario Kart</strong>
<li><em>Pro Evolution Soccer 6</em>
<li>Street Fighter Anniversary
<li><strong>GoldenEye 007</strong>
<li><em>Final Fantasy VII</em>
<li><em>Elder Scrolls IV: Oblivion</em>
<li>Civilization IV
<li><em>Okami</em>
<li>World Of WarCraft
<li><strong>Metroid Prime</strong>
<li><strong>Prince of Persia: The Sands of Time</strong>
<li>Sim City 2000
<li><em>Advance Wars</em>
<li><strong>Rez</strong>
<li><strong>Perfect Dark</strong>
<li><strong>Deus Ex</strong>
<li><strong>Shadow Of The Colossus</strong>
<li><strong>Katamari Damacy</strong>
<li><em>Project Gotham Racing 2</em>
<li><em>Castlevania: Symphony of the Night</em>
<li>R-Type Final
<li><strong>Metal Gear Solid 2: Sons Of Liberty</strong>
<li>Battlefield 2
<li>StarCraft
<li>Virtua Fighter 5
<li>Secret Of Mana
<li>Wario Ware Inc: Minigame Mania
<li><em>Gran Turismo 4</em>
<li>Rome: Total War
<li><em>Bomberman</em>
<li><strong>Super Monkey Ball</strong>
<li>Company Of Heroes
<li><em>Quake III</em>
<li><em>Far Cry</em>
<li>Puyo Pop Fever
<li><em>Animal Crossing</em>
<li><strong>Shenmue</strong>
<li>Pokemon Ruby/Sapphire
<li><em>Disgaea: Hour Of Darkness</em>
<li><strong>Tony Hawk&#8217;s Pro Skater 2</strong>
<li><em>Chrono Trigger</em>
<li><em>Counter-Strike</em>
<li><strong>Guitar Hero</strong>
<li><strong>Soul Calibur</strong>
<li><em>Tempest 2000</em>
<li><em>StarFox 64</em>
<li>Pac-Man Vs
<li><strong>Manhunt</strong>
<li>Jet Set Radio Future
<li><strong>Lumines</strong>
<li><em>System Shock 2</em>
<li><em>Darwinia</em>
<li>F-Zero GX
<li><em>Geometry Wars: Retro Evolved</em>
<li>GTR2
<li><strong>PilotWings 64</strong>
<li>Ridge Racers 2
<li><strong>Ninja Gaiden Black</strong>
<li><strong>Killer7</strong>
<li><em>Puzzle Bobble (aka Bust-a-Move)</em>
<li>Thief: The Dark Project
<li>Burnout 2
<li><strong>Ikaruga</strong>
<li>Football Manager 2007
<li><strong>Doom II</strong>
<li><strong>Secret of Monkey Island</strong>
<li>Virtua Tennis 3
<li><em>Robotron 2084</em>
<li><strong>Lemmings</strong>
<li><strong>Nights</strong>
<li>Phantasy Star Online
<li><strong>Silent Hill 2</strong>
<li><em>Outrun 2006: Coast 2 Coast</em>
<li>Mr Driller
<li><strong>Sega Rally Championship</strong>
<li><strong>Tomb Raider</strong>
<li><em>Devil May Cry</em>
<li>Super Smash Bros Melee
<li><strong>Resident Evil</strong>
<li><em>Paper Mario: The Thousand Year Door</em>
<li><strong>Gitaroo Man</strong>
<li><strong>God of War</strong>
<li><strong>Wipeout</strong>
<li><strong>Tekken 3</strong>
<li><em>Sensible Soccer</em>
<li><strong>Psychonauts</strong>
<li><strong>Crackdown</strong>
</ol>

<h3>Statistics</h3>

<p>Total played: 72
Total finished: 44</p>

<p>Number of sequels: 55</p>

<p><img src='http://www.lowbrowculture.com/wp-content/uploads/2007/07/graph_yeara.png' alt='graph_yeara.png' /></p>

<p><img src='http://www.lowbrowculture.com/wp-content/uploads/2007/07/graph_platform_generala.png' alt='graph_platform_generala.png' /></p>

<p><img src='http://www.lowbrowculture.com/wp-content/uploads/2007/07/graph_platform_specifica.png' alt='graph_platform_specifica.png' /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>We&#8217;ve come a long, long way together</title>
		<link>http://lowbrowculture.com/2007/07/07/weve-come-a-long-long-way-together/</link>
		<comments>http://lowbrowculture.com/2007/07/07/weve-come-a-long-long-way-together/#comments</comments>
		<pubDate>Sat, 07 Jul 2007 09:46:28 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/07/07/weve-come-a-long-long-way-together/</guid>
		<description><![CDATA[My idea of heaven &#8211; 1991 My idea of heaven &#8211; July 7th, 2007 Slowly making my way through all of these in roughly chronological order. Monkey Island 2 next. I don&#8217;t think there&#8217;s a bad game in here. BONUS CONTENT Press Play on Tape perform the Monkey Island theme live. If the first 30 [...]]]></description>
			<content:encoded><![CDATA[<p><b>My idea of heaven &#8211; 1991</b></p>

<p><img src='http://www.lowbrowculture.com/wp-content/uploads/2007/07/monkey_island_1991.jpg' alt='monkey_island_1991.jpg' /></p>

<p><b>My idea of heaven &#8211; July 7th, 2007</b></p>

<p><img src='http://www.lowbrowculture.com/wp-content/uploads/2007/07/heaven_2007.jpg' alt='heaven_2007.jpg' /></p>

<p>Slowly making my way through all of these in roughly chronological order.  Monkey Island 2 next.  I don&#8217;t think there&#8217;s a bad game in here.</p>

<p><b>BONUS CONTENT</b>
<a href="http://www.pressplayontape.com/">Press Play on Tape</a> perform the Monkey Island theme live.  If the first 30 seconds don&#8217;t make you smile, I guarantee the last minute definitely will.</p>

<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/mYZXNVHVfhc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/mYZXNVHVfhc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Footage of EA&#8217;s Rock Band</title>
		<link>http://lowbrowculture.com/2007/07/04/footage-of-eas-rock-band/</link>
		<comments>http://lowbrowculture.com/2007/07/04/footage-of-eas-rock-band/#comments</comments>
		<pubDate>Wed, 04 Jul 2007 21:04:16 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/07/04/footage-of-eas-rock-band/</guid>
		<description><![CDATA[There aren&#8217;t enough exclamation marks in the world for just how excited this makes me.]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/O9b-8LYLGq8"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/O9b-8LYLGq8" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>

<p>There aren&#8217;t enough exclamation marks in the world for just how excited this makes me.</p>
]]></content:encoded>
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		<item>
		<title>Manhunt 2 and Censorship</title>
		<link>http://lowbrowculture.com/2007/06/26/manhunt-2-and-censorship/</link>
		<comments>http://lowbrowculture.com/2007/06/26/manhunt-2-and-censorship/#comments</comments>
		<pubDate>Tue, 26 Jun 2007 08:29:29 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[ireland]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/06/26/manhunt-2-and-censorship/</guid>
		<description><![CDATA[I&#8217;ve been pretty busy for the past few days and I&#8217;m still catching up with the stuff that happened last week. Like the Manhunt 2 furore. For those of you that don&#8217;t know/care, last week, the Irish Film Censor&#8217;s Office decided to make a prohibition order against the upcoming game, Manhunt 2, making it the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been pretty busy for the past few days and I&#8217;m still catching up with the stuff that happened last week.  Like the Manhunt 2 furore.</p>

<p>For those of you that don&#8217;t know/care, last week, the <a href=â€http://www.ifco.ieâ€>Irish Film Censor&#8217;s Office</a> decided to make a prohibition order against the upcoming game, <a href="http://en.wikipedia.org/wiki/Manhunt_2">Manhunt 2</a>, making it the first videogame ever banned in Ireland.  A moot point, since over in the US, the <a href="http://www.esrb.org/">Entertainment Software Ratings Board</a> gave Manhunt 2 an Adults Only (AO) rating and the three console manufacturers have said that they will not allow AO-rated games to be released for their systems.</p>

<h2>â€Civil Libertiesâ€</h2>

<p>Anyway, you can can imagine the the reactions the the IFCO&#8217;s decision.  <a href=â€http://www.tjmcintyre.com/2007/06/first-computer-game-banned-in-ireland.html#commentsâ€>An anonymous commenter on IT Law Ireland</a>:</p>

<blockquote>So lets ban any story, film, news report which contains violence and go about life in ignorance, as they want us to. God help us all, next thing banned will be the great sculpture of David done by Michelangelo because it contains nudity.</blockquote>

<p>.
And naturally, boards.ie went into hysterics.  My favourite quote from <a href=â€http://www.boards.ie/vbulletin/showthread.php?t=2055110376â€>the 7-page long Manhunt 2 thread</a> being:</p>

<blockquote>Personally, I think the idea of completely banning any game from a country is an outrage, and a blatant infringement of civil liberty.</blockquote>

<p>That still makes me giggle.</p>

<p>Strangely, I find myself agreeing with the censor.  In their statement regarding the prohibition order, they said</p>

<blockquote>IFCO recognizes that in certain films, DVDs and video games, strong graphic violence may be a justifiable  element within the overall context of the work. However, in the case of Manhunt 2, IFCO believes that there is no such context, and the level of gross, unrelenting and gratuitous violence is unacceptable.</blockquote>

<p>And you know what?  This all sounds perfectly reasonable to me.  John Kelleher has proven himself to be an extremely liberal censor, and prohibition orders are typically reserved for the most hardcore porno.  Think about it like this &#8211; this is the film censor that let Hostel through.  This means that Hostel, one of the most brutal exercises in <a href=â€http://www.urbandictionary.com/define.php?term=gorenographyâ€>Gorenography</a> I have ever seen, has more of a context for its violence than Manhunt 2.  (For reference, <a href=â€http://www.ifco.ie/ifco/ifcoweb.nsf/SearchViewFilm/C6778A5EE3AAA97B8025713A0060E450?OpenDocument&#038;OpenUp=Trueâ€>here is their ruling</a> &#8211; &#8216;strong&#8217; across the board.)</p>

<p>I also agree with the censor because I am not convinced that, on its own, classification of movies or games is an effective way of preventing children from being exposed to indecent material &#8211; I just don&#8217;t think it actually works.  As someone who was exposed to a ridiculous amount of horror films as a child (thanks, Gar, for letting me watch the Exorcist at age 5), I believe that if you don&#8217;t want children being exposed to something, you should make it as difficult as possible for them to get their hands on it.  In most cases, by banning it.</p>

<p>This goes double for videogames, where lazy parents often dismiss the graphic content of games simply <i>because</i> they are &#8216;games&#8217; and will happily buy Grand Theft Auto for their 10-year old just to keep him quiet for a few hours.</p>

<h2>Hardware Solution</h2>

<p>The big â€œhoweverâ€ at the end of all this is that all this could be easily avoided if the rating system was used in conjunction with parental controls.  These days, most media-playing devices (including modern games consoles) have parental controls built in.  If you want to watch a movie or play a game above a certain age-rating, you have to enter a password.  But the problem here is that hardly anyone uses these parental controls because hardly anyone knows about them.</p>

<p>Maybe it&#8217;s time they were turned on by default, and bugger the inconvenience?</p>
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		<item>
		<title>Spatial Dissonance</title>
		<link>http://lowbrowculture.com/2007/05/17/spatial-dissonance/</link>
		<comments>http://lowbrowculture.com/2007/05/17/spatial-dissonance/#comments</comments>
		<pubDate>Thu, 17 May 2007 09:17:28 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[italy]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[pantheon]]></category>
		<category><![CDATA[rome]]></category>
		<category><![CDATA[st. peter's]]></category>
		<category><![CDATA[tomb raider]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/05/17/temporal-dissonance/</guid>
		<description><![CDATA[On my first trip here, I experienced what I guess I&#8217;d call a sort of temporal dissonance. I was in a taxi, heading up the Gianicolo towards my hotel. The Gianicolo is a hill that sits in the south-west part of the city, meaning that from the top, you have a perfect view of historical [...]]]></description>
			<content:encoded><![CDATA[<p><span id="upper">O</span>n my first trip here, I experienced what I guess I&#8217;d call a sort of temporal dissonance.  I was in a taxi, heading up the Gianicolo towards my hotel.  The <a href="http://en.wikipedia.org/wiki/Gianicolo">Gianicolo</a> is a hill that sits in the south-west part of the city, meaning that from the top, you have a perfect view of historical Rome on the one side, and a fantastic view of the Vatican from the other.  Now, maybe it was just the jetlag, but sitting back in that taxi, I had an of out-of-body experience: I realised that I would soon be <i>living</i> in Rome, a place I always thought of as almost fictional, a mythic place where all the history happened.  The rational part of my brain decided this was my only chance to feel overwhelmed by the city before I would have to get on with day-to-day life, and so I sat back, reeling at the weight of it all.</p>

<p>Strangely, this is the only time I have felt this way.  Now, I&#8217;m cutting across St. Peter&#8217;s Square &#8211; a magnificently opulent, overwhelming place &#8211; on a daily basis and only when I&#8217;m halfway across do I gain any sort of awareness; holy fuck! I&#8217;m cutting across St. Peter&#8217;s Square!</p>

<p>I&#8217;m blaming this on everyone&#8217;s favourite scapegoat: videogames.  When we first visited the Pantheon, I wondered what was up on the second level of the building.  In my imagination, I saw a dark place, filled with wooden crates, lever-puzzles and bad guys with Uzis.  But hang on a second&#8230; Wooden crates don&#8217;t actually exist in the real world, not <i>really</i>.  They only exist in videogames as containers for ammo and/or health.  And bad guys with Uzis?  Jesus. Then I realised, I <i>had</i> seen the inside of the upper levels of the Pantheon. Or, at least, <i>a</i> Pantheon.  In a videogame.  (Tomb Raider perhaps?)  And in the end, a tiny part of me was disappointed by the actual Pantheon because I didn&#8217;t get to go exploring all its dark corners.</p>

<p>Gears of War has affected my experience of Rome more than any other videogame.  The look of the game, the so-called &#8220;<a href="http://kotaku.com/gaming/xbox-2/destroyed-beauty-the-art-of-gears-of-war-111239.php">Destroyed Beauty</a>&#8220;, was heavily influenced by Romanesque architecture.  For the most part, the game takes place in wide streets flanked by marvelous, oppressive buildings and everything in a massive state of disrepair.  Well, this being Rome, there&#8217;s no shortage of Romanesque architecture.  Or wide streets.  Or marvelous, oppressive buildings.  But there&#8217;s more to this than simple generalities.  On Via Nazionale, there&#8217;s a building whose long, winding entrance I would swear is the direct inspiration for the Fenix Mansion part of Gears of War.</p>

<p>I&#8217;m still blown away by Rome on a daily basis, especially when I stumble across some <a href="http://www.flickr.com/photos/thrillho/500978053/">particularly beautiful place</a>.  But still, a tiny part of me is waiting for the moment that <a href="http://en.wikipedia.org/wiki/List_of_Gears_of_War_characters_%26_adversaries#Locust_Horde">the Locust Horde</a> comes pouring out of the ground. Where&#8217;s my <a href="http://planetgearsofwar.gamespy.com/View.php?view=Articles.Detail&#038;id=12">Lancer</a>?</p>
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		<item>
		<title>Sonic and Mario&#8230; together?</title>
		<link>http://lowbrowculture.com/2007/03/28/sonic-and-mario-together/</link>
		<comments>http://lowbrowculture.com/2007/03/28/sonic-and-mario-together/#comments</comments>
		<pubDate>Wed, 28 Mar 2007 10:06:30 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/03/28/sonic-and-mario-together/</guid>
		<description><![CDATA[If we weren&#8217;t but a few days off from April Fool&#8217;s day, I probably wouldn&#8217;t have such a hard time believing this. This is the video equivalent of the Beatles teaming up with the Rolling Stones to form the world&#8217;s greatest band. Why, there&#8217;s no way this could not be awesome! Uh&#8230; TOKYO (March 28, [...]]]></description>
			<content:encoded><![CDATA[<p>If we weren&#8217;t but a few days off from April Fool&#8217;s day, I probably wouldn&#8217;t have such a hard time believing this.  This is the video equivalent of the Beatles teaming up with the Rolling Stones to form the world&#8217;s greatest band.  Why, there&#8217;s no way this could <i>not</i> be awesome!</p>

<p>Uh&#8230;</p>

<blockquote>TOKYO (March 28, 2007) &#8211; SEGA&#174; Corporation and Nintendo Co. Ltd. today made a historical announcement that two of the biggest icons in the entertainment industry, Mario&#8482; and Sonic&#8482;, are joining forces to star in Mario &#38; Sonic at the Olympic Games. Developed for the Wii&#8482; video game system and the Nintendo DS&#8482; system, this momentous agreement marks the first time these two renowned stars have appeared together in a game.

<p>Published by SEGA across Europe and North America, and published by Nintendo in the Japanese market, Mario &#38; Sonic at the Olympic Games will be available for Christmas 2007 and is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive interactive entertainment software licensee of the International Olympic Committee (IOC).

<p>In Mario &#38; Sonic at the Olympic Games, players will compete in events that take place in environments based on the official venues of the Beijing 2008 Olympic Games. Using a supporting cast of characters from the amazing worlds of both Mario and Sonic, gamers will be able to compete as or against a range of lovable personalities including Mario, Sonic, Luigi&#8482;, Knuckles&#8482;, Yoshi&#174;, Tails&#8482; and more. Innovative usage of the Wii and DS control systems to maneuver a favourite character will allow players to race the likes of Mario and Sonic down the 100m track, engage in exhilarating rallies in table tennis and churn water in a swimming heat, all while competing for the much sought after gold medal.

<p>&#8220;We are thrilled to partner with Nintendo and ISM on this groundbreaking title,&#8221; said Hisao Oguchi, President and Chief Operating Officer, SEGA Corporation. &#8220;For the first time, two of the world&#8217;s greatest games&#8217; characters come together to compete in the world&#8217;s greatest sporting event and we couldn&#8217;t be more excited.&#8221;

<p>&#8220;Mario and Sonic have been respectful rivals since the early days of video games,&#8221; says Shigeru Miyamoto, Senior Managing Director and General Manager, Entertainment Analysis and Development Division, Nintendo Co., Ltd.. &#8220;In fact, for a long time they have been discussing the possibility of one day competing against each other. Now that they have been given the perfect opportunity to meet at the Olympic Games, we may finally learn who is actually faster, Mario or Sonic?&#8221;

<p>&#8220;The Olympic Games represent the true spirit of competition and passion,&#8221; said Raymond Goldsmith, Chairman and Chief Executive Officer of ISM. &#8220;Bringing together intensely competitive and fun characters like Mario and Sonic in an Olympic setting helps showcase the sports of the Olympic Games in a new and compelling way for all generations.&#8221;</blockquote>
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		<item>
		<title>Home (or: I think Sony just killed Second Life)</title>
		<link>http://lowbrowculture.com/2007/03/07/home-did-sony-just-kill-second-life/</link>
		<comments>http://lowbrowculture.com/2007/03/07/home-did-sony-just-kill-second-life/#comments</comments>
		<pubDate>Wed, 07 Mar 2007 22:21:08 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[gadgets]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/03/07/home-did-sony-just-kill-second-life/</guid>
		<description><![CDATA[Today at the Game Developer&#8217;s Conference, Sony officially announced &#8220;Home&#8220;. Home is so many things, it&#8217;s a little complicated to describe. Pitched as somewhere between Second Life and MySpace, it&#8217;s a social space where PlayStation 3 owners can meet PlayStation 3 owners. They do this by navigating an avatar (similar to Nintendo&#8217;s Mii, but more [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image3047" src="http://www.lowbrowculture.com/wp-content/uploads/2007/03/sony_home.jpg" alt="sony_home.jpg" /></p>

<p>Today at the <a href="http://www.gdconf.com/">Game Developer&#8217;s Conference</a>, Sony <a href="http://kotaku.com/gaming/sony/rumor-sony-to-unveil-playstation-home-240746.php">officially</a> announced &#8220;<a href="http://www.us.playstation.com/News/PressReleases/382">Home</a>&#8220;.  Home is so many things, it&#8217;s a little complicated to describe.</p>

<p>Pitched as somewhere between <a href="http://secondlife.com/">Second Life</a> and <a href="http://www.myspace.com">MySpace</a>, it&#8217;s a social space where PlayStation 3 owners can meet PlayStation 3 owners.  They do this by navigating an avatar (similar to Nintendo&#8217;s Mii, but more realistic and with more customization options) around a 3D world.   Each user also gets a private space &#8211; a virtual apartment &#8211; which they can customize as they see fit.  They can invite people into this private space and launch multiplayer games, or stream music and videos from their PlayStation 3 to the other people in this room.  Sony&#8217;s Home includes a virtual &#8216;trophy room&#8217; where people can display their &#8216;entitlements&#8217; (Sony&#8217;s answer to Xbox 360&#8242;s achievements) as moving, 3D trophies.</p>

<p>Oh, and it&#8217;s all <i>free</i>.</p>

<p><img id="image3048" src="http://www.lowbrowculture.com/wp-content/uploads/2007/03/sony_home_2.jpg" alt="sony_home_2.jpg" /></p>

<p>This was Sony&#8217;s ace in the hole.  A completely unexpected, beautifully executed masterstroke that almost makes you forget about all of Sony&#8217;s fuck-ups with PlayStation 3.</p>

<p><i>Almost</i>.</p>

<p>Right now, Sony is still talking about the possibilities of Home, and although a lot of these are still pretty blue-sky suggestions, they do give you some idea of what an online virtual world is capable of when you&#8217;ve got the weight and muscle of the entire Sony Corporation behind it.  For example, using its ability to stream high-def movies, there could be movie premieres (in a virtual cinema) of Sony Pictures movies within Home.  And for the MySpazz crowd, there&#8217;s the possibility of in-game appearances by their favourite Sony BMG bands.</p>

<p>I bet the makers of Second Life won&#8217;t get much sleep tonight.</p>
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		<title>Havok Physics in the new Star Wars game</title>
		<link>http://lowbrowculture.com/2007/02/27/havok-physics-in-the-new-star-wars-game/</link>
		<comments>http://lowbrowculture.com/2007/02/27/havok-physics-in-the-new-star-wars-game/#comments</comments>
		<pubDate>Tue, 27 Feb 2007 15:38:48 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[ireland]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/02/27/havok-physics-in-the-new-star-wars-game/</guid>
		<description><![CDATA[Video footage of a Lucasarts presentation of the technology they&#8217;re going to be using in the next Indiana Jones and Star Wars games. This includes the latest version of the Havok physics engine. Besides the killer technology on show, this video is also interesting for the part where they blow up Jar Jar Binks encased [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/3bKphYfUk-M"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3bKphYfUk-M" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>

<p>Video footage of a Lucasarts presentation of the technology they&#8217;re going to be using in the next Indiana Jones and Star Wars games.  This includes the latest version of the <a href="http://www.havok.com">Havok physics engine</a>.</p>

<p>Besides the killer technology on show, this video is also interesting for the part where they blow up Jar Jar Binks encased in Carbonite.</p>
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		<title>10 Favourite C64 Games</title>
		<link>http://lowbrowculture.com/2007/02/27/10-favourite-c64-games/</link>
		<comments>http://lowbrowculture.com/2007/02/27/10-favourite-c64-games/#comments</comments>
		<pubDate>Tue, 27 Feb 2007 09:00:59 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/02/27/10-favourite-c64-games/</guid>
		<description><![CDATA[The Great Escape I think I got this with my Commodore 64. I seem to remember a Christmas Day where the rest of my family was off watching the Great Escape on TV and thinking to myself &#8220;Fuck you, last-generation losers. With this super-powerful computer, I AM Steve McQueen. I AM the Great Escape.&#8221; The [...]]]></description>
			<content:encoded><![CDATA[<h3>The Great Escape</h3>

<p><a href="http://www.c64.com/?type=1&#38;id=970"><img src="http://www.lowbrowculture.com/pictures/c64/great_escape_the_01.gif"></a>
I think I got this with my Commodore 64.  I seem to remember a Christmas Day where the rest of my family was off watching the Great Escape on TV and thinking to myself &#8220;Fuck you, last-generation losers.  With this super-powerful computer, I AM Steve McQueen. I AM the Great Escape.&#8221;  The game itself didn&#8217;t really follow the movie very strictly, but I still like the way it forces you to follow a pattern and &#8216;keep up appearances&#8217; while you&#8217;re digging your way out.  Never finished this game though.  I got into my tunnel, was heading under the fence &#8212; I could taste the freedom &#8212; when, with no warning, my C64 crashed, taking a tiny bit of my heart with it.</p>

<h3>Ghostbusters</h3>

<p><a href="http://www.c64.com/?type=1&#38;id=137"><img src="http://www.lowbrowculture.com/pictures/c64/ghostbusters_01.gif"></a>
Most movie tie-ins on the C64 are of the side-scrolling shooter variety (&#8216;sup, Robocop?).  And this probably could have worked with the Ghostbusters license.  But instead, they went down an altogether more interesting route: part-resource management, part action. You have to build up a Ghostbusters franchise into a profitable venture while dealing with the escalating amount of paranormal activity. Whenever I get bored and want a C64 fix, this is the first game I reach for.  Oh, and the synthesized speech is <i>still</i> amazing.</p>

<h3>Last Ninja 2</h3>

<p><a href="http://www.c64.com/?type=1&#38;id=258"><img src="http://www.lowbrowculture.com/pictures/c64/last_ninja_2_the_01.gif"></a>
In this game, you play <i>the worst ninja in the world</i>.  Running around a park in broad daylight beating up jugglers and mimes doesn&#8217;t seem very ninja-like to me.  And what kind of ninja staunchly obeys the &#8220;keep off the grass&#8221; rule?  A fucking pussy, that&#8217;s who.  Okay, so it&#8217;s not exactly Ninja Gaiden, but it&#8217;s still pretty awesome.</p>

<h2>Bruce Lee</h2>

<p><a href="http://www.c64.com/?type=1&#38;id=90"><img src="http://www.lowbrowculture.com/pictures/c64/bruce_lee_01.gif"></a>
I never, never understood the point of this game.  You run around a weird temple, trying to collect&#8230; what?  Lamps?  While being constantly chased by a ninja and a fat guy?  Still though, you&#8217;re motherfuckin&#8217; <b>Bruce Lee!</b></p>

<h2>Zorro</h2>

<p><a href="http://www.c64.com/?type=1&#38;id=240"><img src="http://www.lowbrowculture.com/pictures/c64/zorro_01.gif"></a>
Zorro is still the most punitive game I&#8217;ve ever played.  It&#8217;s stupid and dumb and I hate it.  But I can&#8217;t stop going back to it.  Maybe one day I&#8217;ll actually, y&#8217;know&#8230; <i>finish</i> it.  I imagine that would be like the end of WarGames and my C64 will turn to me and say in a Stephen Hawking voice,  &#8220;A strange game.  The only way to win is not to play.&#8221;</p>

<h2>Barbarian 2</h2>

<p><a href="http://www.c64.com/?type=1&#38;id=61"><img src="http://www.lowbrowculture.com/pictures/c64/barbarian_2_01.gif"></a>
Wolf from Gladiators, <a href="http://en.wikipedia.org/wiki/Maria_Whittaker">Maria Whittaker&#8217;s tits</a> and graphic decapitation.  How could a pre-pubescent boy not love this game?</p>

<h2>Beach Head</h2>

<p><a href="http://www.c64.com/?type=1&#38;id=1280"><img src="http://www.lowbrowculture.com/pictures/c64/beach-head_01.gif"></a>
I remember being so engrossed in this game, I missed a bunch of swimming lessons and as a result, only got a silver medal in the end-of-year contest.  Every time I see that silver medal I think about how, if I&#8217;d just played a little less Beach Head, it could have been a gold medal.  And then I think &#8220;Fuck it, it was totally worth it.&#8221;</p>

<h2>Park Patrol</h2>

<p><a href="http://www.c64.com/?type=1&#38;id=219"><img src="http://www.lowbrowculture.com/pictures/c64/park_patrol_01.gif"></a>
I can&#8217;t really explain this.  I&#8217;m a messy bastard, but I really enjoy this game about tidying up a park.  Cleaning vicariously, that&#8217;s what it is.</p>

<h2>Goonies</h2>

<p><a href="http://www.c64.com/?type=1&#38;id=139"><img src="http://www.lowbrowculture.com/pictures/c64/goonies_the_01.gif"></a>
Much better than the <a href="http://en.wikipedia.org/wiki/The_Goonies_II">barmy Nintendo version</a>, this was a platform game where you took control of two of the kids and had to use both to solve puzzles.  Kind of like a proto-Lost Vikings.  For example, to get past the first screen you have to navigate one kid to the roof to print fake money and distract the Fratellis while the other kid ran into the basement.  Further on, the screens get ridiculously hard and you&#8217;ll find yourself blowing through each of your eight (EIGHT!) lives just trying to figure out what you&#8217;re supposed to do.
<a href="http://www.c64.com/?type=1&#38;id=139">Download Goonies from c64.com</a></p>

<h2>Master of the Lamps</h2>

<p>.
<a href="http://www.c64.com/?type=1&#38;id=262"><img src="http://www.lowbrowculture.com/pictures/c64/master_of_the_lamps_04.gif"></a>
I originally played this game on the Amstrad CPC-464.  <i>You</i> try playing a game with colour-based puzzles on a crappy monochrome green-screen monitor.  Only when I played it again on the C64, on a colour telly, did I finally get to appreciate just how incredible this game is.  Sound puzzles, colour puzzles, geometry puzzles and a kick-ass magic carpet ride tying them all together.  Years ahead of its time.</p>
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		<title>A Sober look at the Nintendo Wii</title>
		<link>http://lowbrowculture.com/2007/02/02/a-sober-look-at-the-nintendo-wii/</link>
		<comments>http://lowbrowculture.com/2007/02/02/a-sober-look-at-the-nintendo-wii/#comments</comments>
		<pubDate>Fri, 02 Feb 2007 01:12:27 +0000</pubDate>
		<dc:creator>johnke</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.lowbrowculture.com/2007/02/02/a-sober-look-at-the-nintendo-wii/</guid>
		<description><![CDATA[Now that I&#8217;ve had my Wii for almost two months and the shock of the new has worn off, I think it&#8217;s time to step back and take a good, hard look at the system and see what needs to change before it can become&#8230; ahem&#8230; &#8220;the most successful console of all time.&#8221; &#8220;Hey, what&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Now that I&#8217;ve had my Wii for almost two months and the shock of the new has worn off, I think it&#8217;s time to step back and take a good, hard look at the system and see what needs to change before it can become&#8230; <em>ahem</em>&#8230; <a href="http://eirepreneur.blogs.com/eirepreneur/2006/week52/index.html">&#8220;the most successful console of all time.&#8221;</a></p>

<h3>&#8220;Hey, what&#8217;s your friend code?&#8221;</h3>

<p>True story: I was listening to someone I know on the radio today talking about the Vista launch &#8211; the presenter mentioned that he was crazy about the Xbox 360 and said that they should swap gamer tags.  &#8220;Sure,&#8221; my friend said, &#8220;I&#8217;m <i>$foo</i>.&#8221;  Now, I can guarantee he&#8217;ll have a few extra friends on Xbox 360 tonight.  People he could play games with in the space of a few minutes.  Leaving aside all other parts of their latest console offering, Microsoft <i>nailed</i> the online aspect.  They made it ridiculously simple for people to find each other and play online.</p>

<p>Nintendo&#8217;s online strategy has been built around the idea of protecting children from sexual predators.  The idea being that if you make the system ridiculously cumbersome, the sexual predator will lose interest and go back to stalking teenage girls on myspace.  So we&#8217;re left with the following:  If I want to add you as a friend, I have to give you my 16-digit code, you put this into your Wii, and then you have to give me your 16-digit code and I have to put this into my Wii.  Except we can&#8217;t actually exchange codes over the Wii, so we have to find some other way of getting our friends codes to each other.  But once we have <i>independently added each other</i>, that&#8217;s when the fun begins! We will be able to&#8230; well, we can&#8217;t play any games together yet, because there aren&#8217;t any games to play online yet.  We can send each other messages, I guess.  And send each other Miis (those cute characters that are popping up everywhere).    Apart from that, uh&#8230;</p>

<p>The exchange (and entry) of these 16-digit codes is so awkward that I have actually traded Wii friends codes <i>using Xbox Live</i>.  If that doesn&#8217;t set alarm bells ringing in Nintendo HQ, there&#8217;s something very wrong here.</p>

<p>And to top this all off, Pokemon Battle Revolution &#8212; the first online-enabled Wii game &#8212; will require an entirely new, completely separate code for friends to play with each other.  I mean, good grief!  <a href="http://en.wikipedia.org/wiki/Satoru_Iwata">Iwata-san</a>, protecting children from online predators is commendable and all, but surely the rest of us shouldn&#8217;t be punished as well?</p>

<p>And now <a href="http://blog.wired.com/games/2007/02/square_enix_wan.html">even big developers are telling Nintendo</a> that the Wii &#8220;Friend code&#8221; system is <b>broken</b> and <b>dumb</b>.  So there&#8217;s hope yet.</p>

<h3>Post-launch Game Drought</h3>

<p>Zelda aside, there hasn&#8217;t been a single truly compelling purchase for the Wii since it launched.  Wario Ware: Smooth Moves is a fun diversion, but the system already has a bunch of games based around mini-games, so it&#8217;s hard to get excited about a bunch more.  <a href="http://www.eurogamer.net/releases.php?platform=revolution">The upcoming release pipeline</a> is pretty bleak, with no real excitement until Mario Galaxy in June.  Until then, we get a bunch of lackluster third-party titles and ports from other systems (<a href="http://www.eurogamer.net/game.php?game_id=7000">Price of Persia</a> being a port of the PSP version(!) of the game).</p>

<p>Come on Nintendo, people knew there was going to be a bit of a drought while you found your feet.  People still went and bought the system on the promise of something remarkable.  How&#8217;s about you live up to that with more than just mini-games?</p>

<h3>Features Removed From Virtual Console Games</h3>

<p><a href="http://www.lowbrowculture.com/2006/12/05/embracing-change/">When I first spoke about the Wii&#8217;s Virtual Console in December</a>, I said</p>

<blockquote>But the games that you play on the Virtual Console will be pixel-perfect versions of the games you played on your NES, SNES, N64, Megadrive or PC Engine. As the man says: Nothing added, nothing taken away.</blockquote>

<p>Turns out this isn&#8217;t quite true &#8211; <a href="http://blog.wired.com/games/2007/01/no_ghost_data_f.html">Nintendo removed expansion port functionality from Nintendo 64 games on the Virtual Console</a>, which means that you can&#8217;t save data on some games (such as ghost data on Mario Kart 64), but more importantly means that <a href="http://www.computerandvideogames.com/article.php?id=148897&#38;skip=yes">there will be no rumble in VC games</a>, despite the presence of a rumble motor in the Gamecube controller.  These may be relatively minor issues, but all the same, as someone who is being asked to pay unreasonable prices to play these games, the least I can expect is the same experience.  I mean, it&#8217;s only right.  Right?</p>

<h3>Misc issues</h3>

<ol><li>Wireless out of the box!  Always-on technology!  Why can&#8217;t these two things come together and give me an experience where my Wii doesn&#8217;t have to do a 15-second connection test each time I connect to the Wii shop?
<li>We&#8217;re no longer dealing with bricks-and-mortar distributors and export laws, so why can&#8217;t I buy games from the US Virtual Console shop?  Why are Nintendo only going to allow me to buy games that were originally released in Europe?  Playing games that were never released here is half the reason I love emulators so much.
<li>I was going to <a href="http://www.wiihaveaproblem.com/">make a joke about straps</a> here, but then I figured, nah&#8230;</ol>
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